Applied Neuromechanics Research Laboratory (ANRL) – The focus of this lab is on lower extremity neuromechanics and injury risk.
Balance Analysis and Training Laboratory (BAT) – This lab focuses on the control and rehabilitation of balance.
Cardiac Metabolism Laboratory (CM) – The focus of this lab is on understanding function, metabolism, and intrinsic adaptations of the heart. The primary experimental models used in this lab are the isolated perfused rat heart and mitochondria.
Community Youth and Sport Development Laboratory (CYSD) – This lab focuses on pedagogical approaches to teaching life skills and leadership development through youth sports.
Exercise and Endocrinology Laboratory (E2) – The focus of this lab is the impact of either acute exercise or chronic training, disease or injury on the endocrine system.
Exercise Physiology Research Laboratory (EPR) – The focus of this lab is the influence of exercise on regulation of antioxidant defense mechanisms, inflammatory processes, glucose sensitivity regulatory processes, and more.
Pedagogical Kinesiology Research Laboratory (PK) – This lab focuses on conducting research projects, offering graduate-level courses, and having research team meetings related to pedagogical kinesiology.
Physical Activity and Cognition Laboratory (PAC) – The focus of this lab is on improving our understanding of the effects of physical activity on cognitive performance.
Physical Activity and Lifetime Wellness (PALW) – This lab focuses on understanding and promoting lifetime physical activity, health, and well-being through sport and life transitions.
Social Psychology and Physical Activity Laboratory (SPPA) – This lab’s research emphasizes quality of life within community-based programs that promote physical activity and healthy lifestyles for all.
Virtual Environment for Assessment and Rehabilitation Laboratory (VEAR) – The focus of this lab is to understand the role of complex behavior in gait and posture control, and to develop novel rehabilitation interventions to enhance motor behavior—including the use of virtual reality and smartphone technology.